Today after our Easter brunch with friends we set out a game, Anomia, that involves calling out examples of whatever person/place/thing is listed on a card. Whoever calls out a correct answer first wins that card. This was only the second time we played the game, but we found that everyone seemed to behave in the same way: to a person, when we couldn’t immediately come up with an answer, we’d point at the card and mumble incomprehensible sounds until a correct word came out of one of our mouths. We wondered at the psychology of this, the pointing, the shouting. In the end, though, it didn’t matter what the psychology was or who won; we wound up laughing until we cried at the ridiculous noises and words we made. And thus the game was successful.
Games have been an important part of human society for millennia. A three-thousand-year-old set of dice was found in southeastern Iran; five-thousand-year-old Egyptian hieroglyphs depict a board game called senet, for which the rules have been lost.
So what makes a game? And what makes it necessary to human culture?
Many different philosophers and sociologists have given descriptions of what makes a game, but I like French sociologist Robert Caillois’s definition best. He defines a game as having 6 characteristics. A game is:
- Fun: the activity is chosen for its light-hearted character;
- Separate: it is circumscribed in time and place;
- Uncertain: the outcome of the activity is unforeseeable;
- Non-productive: participation does not accomplish anything useful;
- Governed by rules: the activity has rules that are different from everyday life;
- Fictitious: it is accompanied by the awareness of a different reality.
Are games just escapes, then? If they are nonproductive, fictitious, fun, and separate, they have no bearing on real life (except for on the lives of professional gamers and rabid fans, of course). And, since they are governed by rules, they provide some semblance of control in an otherwise uncontrollable existence. Still, Caillois’s description doesn’t address why games are necessary to existence. I imagine that that answer is anthropologically and psychologically much more complex.
Or maybe it’s not. The kind of hysterical laughter we were all infected with today is hard to come by. My favorite kinds of games are the ones that make me laugh hard or think creatively, i.e., provide joy. And who doesn’t need a little more joy in their lives?